LOL: The Great Study of a player about the comebacks revealing data that Riot keeps secret
A good part of the data of league of legends depend on the community. Riot Games offers players with infinity tools to develop programs capable of showing statistics and informing us about the game, but they are the ones who must give them a sense to create new applications or show data of the most interesting. This is how the gigantic pages of statistics that we already know or are born great studies of the community that reveal us aspects of the most curious about the game.
Thus, the League of Legends games are decided
One of the latest cases of data collected by users has also entered the list of the most interesting. He has carried out a member of the community who simply wanted to study about the importance of gold and murders in the outcome of a game. Thus, collected information of more than 50,000 clashes in all the ranges of the game showing what are our chances of winning depending on the advantage or disadvantage we have at each moment of the game.
The player who has led the study has been able to confirm the expected conclusion that the more advantage we get and soon we get it better. However, the analysis has led to very interesting conclusions. One of them will serve to encourage us whenever we start with a bad foot: The first five minutes in almost no case resolve the games , until ten there are few conclusions to take out and is to fifteen when things are more or less decided.
The magic number that ensures us victory is 4,000 gold . If at minute fifteen we have this advantage, our expectations of Victoria Asciende is between 88.5 and 95% depending on what our range is. The range where less influences the advantage is gold, while the most difficult tracends take place in Challenger. However, in all divisions there are very few chances of winning when there is so much difference.
Information on the importance of gold benefits also serves to * to understand the true importance of rewards by objectives **. These are activated at minute 14 and, as we see in the graphics, the items are almost sentenced by then if the rivals have achieved enough advantage. In this way, the myth of the community is broken a bit, which has overrated the importance of this mechanics back to the game since it was premiered in the preseason.
Finally, it should be noted that the player carried out the same exercise according to the losses instead of the gold difference . The data is quite similar, although there are two differences. The murders are more important at the beginning of the items, but as the minutes pass are much less relevant. Next, you can see the two detailed graphics for these statistics that, as you would expect, are also decisive to determine the result of the League of Legends games.
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